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AI for Game Developers


Authors


David M Bourg
Glenn Seemann

Publisher John Wiley And Sons
ISBN 0596005555


Short Description
Long Description
Authors
Deutsche
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Publishers Description
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers

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Keywords
3D Visualisation
AI
Bayesian Techniques


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