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Perspectives on Multimedia


Authors


Anders G. Nilsson (Editor)
Anna Brunstrom (Editor)
Robert Burnett (Editor)

Publisher John Wiley And Sons
ISBN 0470868635


Short Description
Long Description
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Authors
Deutsche
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Table Of Contents


Foreword.
Preface.
1 Multimedia: Back To The Future! (by Robert Burnett).
1.1 Introduction.
1.2 Multimedia as Art and Science.
1.3 Secret History of Multimedia.
1.4 Multimedia as Art and Performance.
1.5 Summing Up.
1.6 References.
2 Alternative Approaches to Interface Technology (by Steve Gibson).
2.1 Introduction.
2.2 Cybernetic Systems.
2.3 'Hands-free' Tracking Systems.
2.4 MIDI Instruments as Visual Triggers.
2.5 Conclusions.
2.6 References.
3 Transparency, Standardization and Servitude: the Paradoxes of Friendly Software (by Andreas Kitzmann).
3.1 Introduction.
3.2 Digital Promises.
3.3 Find Where Everything Is.
3.4 The Question of Practice.
3.5 References.
4 Business Modelling as a Foundation for Multimedia Development-Concerning Strategic, Process and Systems Levels in Organizations (by Anders G. Nilsson).
4.1 Business Modelling-Some Needs in Practice.
4.2 Business Modelling-Three Levels of Development Work.
4.3 Business Modelling and Multimedia.
4.4 Business Modelling-Systematic Work in Phases.
4.5 Business Modelling of Values, Operations and Objects.
4.6 Business Modelling for Multimedia-Main Messages.
4.7 References.
5 How Should Interactive Media Be Discussed For Successful Requirements Engineering? (by Lennart Molin and John S¨oren Pettersson).
5.1 Specifying Requirements.
5.2 Requirements Work In Multimedia Systems Development.
5.3 Ozlab-A Simple Tool for Prototyping Interactivity.
5.4 Challenges for Multimedia Requirements Work.
5.5 Writing Requirements vs Visualizing Requirements.
5.6 Requirements Specification By Content Professionals.
5.7 Concluding Remarks.
5.8 References.
6 Evaluating Interactive Multimedia in an Inexpensive and Timesaving Way-Illustrated by Business Case Studies (by Louise Ulfhake).
6.1 Background.
6.2 The Multimedia Case Studies.
6.3 Evaluation Methods.
6.4 What to Evaluate.
6.5 Evaluation of the Structure.
6.6 Evaluation of the Interaction.
6.7 Evaluation of the Usability.
6.8 Evaluation of the Productivity.
6.9 Conclusion.
6.10 References.
7 Conceptual Modelling for Creating Multimedia Databases (by Lars Erik Axelsson).
7.1 Introduction.
7.2 The ISO Report.
7.3 Conceptual Modelling in a Multimedia Environment.
7.4 Conclusions.
7.5 References.
8 Adding Security to QoS Architectures (by Stefan Lindskog and Erland Jonsson).
8.1 Introduction.
8.2 An Overview of QoS.
8.3 Introducing Security in QoS Architectures.
8.4 Further Readings.
8.5 Concluding Remarks.
8.6 Acknowledgments.
8.7 References.
9 Partially Reliable Multimedia Transport (by Katarina Asplund and Anna Brunstrom).
9.1 Introduction.
9.2 Transmission Control Protocol-TCP.
9.3 Design of PRTP.
9.4 Performance Evaluation.
9.5 Further Reading.
9.6 Concluding Remarks.
9.7 References.
10 Bit Error Tolerant Multimedia Transport (by Stefan Alfredsson and Anna Brunstrom).
10.1 Introduction.
10.3 Performance Evaluation.
10.4 Experiment Results.
10.5 Further Readings.
10.6 Concluding Remarks.
10.7 References.
11 Transcoding of Image Data (by Johan Garcia and Anna Brunstrom).
11.1 Introduction.
11.2 JPEG Coding.
11.3 JPEG Compression Transcoding.
11.4 Robust JPEG Transcoding.
11.5 Further Reading.
11.6 Concluding Remarks.
11.7 References.
About the Authors.
Index.

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Keywords
communication
design
digital
hybridity
hypermedia
immersion
interactivity
media
multimedia
narrativity
ntegration


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