Table Of Contents
Preface.
Acknowledgments.
Introduction.
I. THE MONEY EXAMPLE.
1. Multi-Currency Money.
2. Degenerate Objects.
3. Equality for All.
4. Privacy.
5. Franc-ly Speaking.
6. Equality for All, Redux.
7. Apples and Oranges.
8. Makin' Objects.
9. Times We're Livin' In.
10. Interesting Times.
11. The Root of All Evil.
12. Addition, Finally.
13. Make It.
14. Change.
15. Mixed Currencies.
16. Abstraction, Finally.
17. Money Retrospective.
II. The xUnit Example.
18. First Steps to xUnit.
19. Set the Table.
20. Cleaning Up After.
21. Counting.
22. Dealing with Failure.
23. How Suite It Is.
24. xUnit Retrospective.
III. Patterns for Test-Driven Development.
25. Test-Driven Development Patterns.
26. Red Bar Patterns.
27. Testing Patterns.
28. Green Bar Patterns.
29. xUnit Patterns.
30. Design Patterns.
31. Refactoring.
32. Mastering TDD.
Appendix I: Influence Diagrams.
Appendix II: Fibonacci
Afterword.
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