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Extreme Programming Pocket Guide


Authors


chromatic

Publisher O Reilly
ISBN 0596004850


Short Description
Contents Listing
Authors
Deutsche
Amazon Details (Beta)


Table Of Contents


Foreword

Preface

Part I: Why XP?

Who Cares About Process, Anyway?

The XP Equation
XP Values
Communication
Feedback
Simplicity
Courage
Assuming Sufficiency
Sufficient Time
Sufficient Resources
Constant Cost of Change
Developer Effectiveness
Freedom to Experiment

Part II: Extreme Programming Practices
Coding Practices
Coding Practice 1: Code and Design Simply
Coding Practice 2: Refactor Mercilessly
Coding Practice 3: Develop Coding Standards
Coding Practice 4: Develop a Common Vocabulary
Developer Practices
Developer Practice 1: Adopt Test-Driven Development
Developer Practice 2: Practice Pair Programming
Developer Practice 3: Adopt Collective Code Ownership
Developer Practice 4: Integrate Continually
Business Practices
Business Practice 1: Add a Customer to the Team
Business Practice 2: Play the Planning Game
Business Practice 3: Release Regularly
Business Practice 4: Work at a Sustainable Pace

Part III: XP Events
Iteration Planning
Stories and Tasks
Estimates and Schedules
The First Iteration
The Iteration
Releasing
Part IV: Extreme Programming Artifacts
Story Cards
Task Cards
The Bullpen
Part V: Roles in Extreme Programming
The Customer
Customer Rights
Customer Responsibilities
The Developer
Developer Rights
Developer Responsibilities
Supplementary Roles
The Tracker
The Coach
Part VI: Coding, XP Style
Do the Simplest Thing That Could Possibly Work
You Aren't Gonna Need It
Once and Only Once
Part VII: Adopting XP
Before You Start
Eliminating Fear and Working Together
Starting Feedback
Including Managers and Customers
Now That You're Extreme
Part VIII:Further Resources
XP Resources

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